Roodle: Draw and Guess with Friends

Roodle is a small, private drawing-and-guessing game for a circle of friends, the Draw Something experience with no ads, no coin shops, and no upsells. Play is asynchronous: you draw a word on a canvas, every stroke captured as vector data, and a friend opens the app later, watches the drawing replay, and guesses by tapping letter tiles. Under it sits magic-link email auth, a Postgres store modeled with Drizzle, and friend invites by email. It is built to be cozy and low-friction: drop in when you have a moment, get nudged when it is your turn.
What it proves
An async multiplayer game end to end, from magic-link auth and a Postgres data model to canvas stroke capture, replay, and tile-based guessing.
How it was built
Claude Code from a written PRD, with the turn and scoring logic tested first, then magic-link auth, a Postgres data model, and vector stroke capture for the drawing replay.
What is real, and where I was learning
What is real: the core game is live and playable, with magic-link auth, the Postgres-backed game state, canvas capture, and drawing replay all working. Where I am still building: it is invite-only by design and a visual redesign is in progress, so the look will keep changing.